In 2021, the development of began from scratch, marking a major turning point for the utility after its original development was halted in 2017. This update transitioned the tool into an experimental utility specifically designed for extracting geometry, textures, and shaders from modern 3D games and applications. Core Purpose and Use Cases

NinjaRipper (often written Ninjaripper) is a Windows tool used to extract 3D assets (meshes, textures, materials, skeletons) from DirectX/OpenGL/Vulkan-based PC applications and games at runtime by intercepting graphics API calls. The 2021 releases and updates consolidated compatibility improvements, added format/export options, and refined ripping stability for more modern renderers, but core behavior remains: it captures geometry and textures produced by the running game and saves them for offline inspection in common 3D formats.