Release | Rtgi 0.17.0.2

: Adjusted the denoising filter to preserve more detail in fine shadows without increasing noise levels. Technical Context Developer : Pascal Gilcher Platform : Patreon (Marty McFly)

The 0.17.0.2 update focused on making the effect more usable across a wider range of games, reducing the "glitchiness" often associated with early screen-space tracers. rtgi 0.17.0.2 release

The algorithm for calculating how colored light reflects onto surrounding surfaces (e.g., a red wall casting a faint red tint onto a white floor) was refined for a more natural, subtle look. : Adjusted the denoising filter to preserve more

The shader became much smarter at distinguishing matte surfaces (like carpet or dirt) from reflective surfaces (like wet asphalt, metal armor, or polished marble). This added a layer of material accuracy that rivaled native engine retrofits. Step-by-Step Installation Guide The shader became much smarter at distinguishing matte

The RTGI project is actively maintained and updated, with a roadmap that includes several exciting features and improvements. Some of the planned developments include:

The ReShade in-game menu for RTGI has been reorganized: