The 1.6 version of the Skill Wheel applies strictly to the base game of Heroes 5 (patched up to v1.6). It operates differently from the versions used in the Hammers of Fate (v2.1) or Tribes of the East (v3.1) expansions. In the base game, every hero has access to:
A feature for this specific version would serve as a "planning tool" for players who prefer the original campaign experience without the mechanics introduced in Hammers of Fate or Tribes of the East . heroes 5 skill wheel 16
Should the feature include that might "ban" them from reaching an Ultimate? Spin the Skill Wheel - Page 17 - The Heroes Round Table Should the feature include that might "ban" them
: The primary community hub where the Skill Wheel and its various language versions were first hosted. Light Magic: Must take Guardian Angel
To reach the Ultimate Skill (which triples the damage of the Knight's Retribution ability), a player must carefully select: Leadership: Must take Recruitment and Divine Guidance . Light Magic: Must take Guardian Angel . War Machines: Must take Triple Ballista .
The true power of the skill wheel is its ability to let you construct a "build" before you even start the game. Here's how to use it: