Use domain turns to generate plot hooks. If an enemy sabotage asset targets the player's silver mine, run a standard adventuring session where the heroes hunt down the spies. To help you get started with the mechanics, let me know: What are you currently running? What level are your player characters?
Kevin Crawford is famous for his "toolbox" approach. An Echo Resounding does not tell you a story; it gives you the dice and tables to generate a civil war. The book contains a "Ruins Generation" system that can produce 100 unique, ancient battlefields, each with specific loot and lingering magical effects. an echo resounding pdf full
The beauty of the system lies in its abstraction. GMs do not need to track individual gold pieces for tax revenue or count every single foot soldier in a garrison. Instead, the game relies on structured resources and domain turns. 1. Assets and Resources Use domain turns to generate plot hooks
This public link is valid for 7 days and shares a thread, including any personal information you added. This link or copies made by others cannot be deleted. If you share with third parties, their policies apply. Can’t copy the link right now. Try again later. What level are your player characters