At speeds above 140 kph, vehicles would sometimes phase through barriers or other cars entirely. The physics engine would fail to register the impact, ruining careful stunt setups.
Sometimes, older mod files embed themselves in the game's root directory. A clean uninstall and reinstall—followed by applying only updated, patched mods—will resolve stubborn crash loops. If you want, I can: simple car crash physics simulator mod patched
| Scenario | Before Patch (v1.2.3) | After Patch (v1.3.0) | | :--- | :--- | :--- | | | Both cars bounce backward unrealistically. Hood crumples but doors stay perfect. | Hood, fenders, and radiator implode sequentially. Dashboard may intrude into cabin. | | T-bone at intersection | Striking car stops dead; struck car spins like a top with no side deformation. | Striking car's front collapses. Struck car shows progressive door intrusion and window shatter. | | Rollover down a hill | Car tumbles with no roof deformation. | Roof crush occurs on the 2nd or 3rd roll. Pillars weaken realistically. | | High-speed head-on (180+ kph) | Ghost collision – cars phase through. | Violent, complete destruction. Engine block separates from mounts. | At speeds above 140 kph, vehicles would sometimes