Necromunda - Halls Of The Ancients.pdf- _top_ Info

| Section | Key Content | | :--- | :--- | | | An extensive background on the history of the Ironhead Squats, delving into their origins and their role on Necromunda. | | Ironhead Squat Prospectors List | The core rules needed to field an Ironhead Squat Prospectors gang in Necromunda , including updated equipment and wargear. | | Hangers-on | Includes rules for using Claim Jumper, Slopper, Rogue Docs, Ammo-Jacks, Gang Lookout, and Dome Runner. | | Brutes | Features rules for the formidable Vartijan Exo-Driller, the Luther Pattern Excavation Automata (Ambot), and the 'Jotunn' H-Grade Servitor Ogryn. | | Vehicles | Provides rules for adding the fast and reliable Svenotar Scout Trike and the Skalvian Explorator to your gang's roster. | | Hired Guns | Details on including Bounty Hunters, House Agents, and Hive Scum, along with rules for the Dramatis Personae Orrin Grimjarl, Last Charter Lord of Jardlan. | | Additional Rules | Contains new skills, options, post-battle actions, and two gang-specific scenarios, plus a comprehensive weapon reference chart. | | Gang Tactics | A D66 table of 18x Halls of the Ancients Gang Tactics. |

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Several teams have reported entering a hall, walking for what felt like minutes, and exiting days later—or returning to find their own corpses from an earlier expedition. The Halls do not obey linear time. | Section | Key Content | | :---

Full rules for fielding a gang, including new unit types such as the Exomaster (Champion) and Exokin (Prospect). | | Brutes | Features rules for the

: Both gangs are trapped in a chamber with a malfunctioning plasma reactor that shrinks the playable area every round. Formatting and Layout Tips for Players