There is a unique tension in Mechabellum’s economy. Losing a round deals damage to your HP, but winning a round usually provides a cash bonus. This allows a losing player to catch up (a "comeback mechanic"), but it also means a winning player can snowball their advantage into an unstoppable death ball.
In Mechabellum , units are categorized by attributes (Fire, Electric, Bio, Particle, etc.) that follow a rock-paper-scissors-style damage system. is not a standard unit name, but it is a common nickname or reference to the Particle attribute due to how the damage triangle functions. mechabellum
The developers regularly release:
If you were referring to a specific unit nickname or a piece of lore I missed, please clarify There is a unique tension in Mechabellum’s economy
: Reliable, tanky medium tanks that offer a solid balance of health and splash damage. In Mechabellum , units are categorized by attributes