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Japan's gaming industry has shaped global youth culture since the late 1970s.

: Anime has officially surpassed 1 billion hours of annual global viewership . In the domestic market, local films (led by anime) captured roughly 75% of the box office in 2025, a record high that reflects a shift away from Hollywood blockbusters toward homegrown IP. Japan's gaming industry has shaped global youth culture

: This industry is the backbone of Japanese pop culture. While "Anime" refers to animation, it is deeply intertwined with Manga (graphic novels), which serves as the primary source material for many global hits. Japan's gaming industry has shaped global youth culture