I stopped trying to drag her back to class. Started asking: What would make tomorrow feel safe?
Every action costs time. Players must balance "work" (to earn money for gifts or activities) and "interaction" (talking, playing games, or eating together). 30 days with my schoolrefusing sister final repack
Let her know that her distress is being taken seriously, even if staying home forever is not an option. Phase 2: Lowering the Baseline Anxiety (Days 8–15) I stopped trying to drag her back to class
What follows is the final repack: the distillation of everything I learned, every mistake I made, and every small, fragile moment of connection that emerged from the wreckage of school refusal. Players must balance "work" (to earn money for
Eliminates text overlapping, scripting errors, and save-file corruption.
: Each day consists of morning, afternoon, and evening segments where you can perform specific actions in different rooms of the house.
Months have passed since those 30 days. My sister still struggles. Some weeks are better than others. The school has become marginally more accommodating, and the therapist has helped her develop tools for managing her anxiety.