The Evolution: Reshade and Gimi (Genshin Impact Mod Importer)
DirectX 12 introduced a completely different driver model. Unlike DX11, which used a high-level, single-threaded command buffer, DX12 gives developers (and by extension, tools) direct control over memory management and command queues. Intercepting and modifying draw calls in a multi-threaded, asynchronous environment requires an entirely new approach. 3dmigoto dx12 full
Open your game launcher (e.g., Steam or Epic Games) and add -dx11 or -d3d11 to the launch options. The Evolution: Reshade and Gimi (Genshin Impact Mod
The most interesting "full" implementations currently being discussed involve: Ray Tracing Modding which used a high-level