Most NURBS modelers force a history-based workflow. If you move a curve, the surface breaks. Moi v5’s exclusive allows you to grab any control point, anywhere, at any time, and the surface updates instantly without crashing or rebuilding. This is exclusive because it treats NURBS like clay, not like math.
: A new "File > Notes" button allows users to save text documentation directly within the .3dm file. moi 3d v5 exclusive
| Task | Moi v4 | Moi v5 Exclusive | | :--- | :--- | :--- | | Import 10,000-curve DXF file | 45 seconds (Laggy pan) | 4 seconds (Instant pan) | | Boolean Union of 200 organic shapes | Crashed / Timeout | 1.2 seconds | | Export to SubD (Subdivision surface) | Not supported | Native support (FBX/Alembic) | | Fillet complex intersections | Frequent failures | 98% success rate (New algorithm) | Most NURBS modelers force a history-based workflow
V5 allows you to import standard .obj or .fbx polygon meshes and convert them instantly into precise, modifiable NURBS objects. The algorithm analyzes the edge loops of your polygonal mesh and patches them with continuous, smooth NURBS surfaces (G2 continuity). Production Benefits This is exclusive because it treats NURBS like
Mac users can enjoy optimized performance with native support for both Intel and M1/M2/M3/M4+ architectures.
Who else is in the V5 beta? Drop your first impressions below! 👇