Sepongan Dedek Jilbab Hitam Imut Lumer Enak Bell4k Indo18 Verified Jun 2026
The black jilbab has become a staple in many modest fashion wardrobes. Its timeless elegance and versatility make it a favorite among women of all ages. The color black is often associated with sophistication, simplicity, and modesty, making it an ideal choice for those who value humility and elegance.
| Word / Segment | Rough Translation | Typical Use & Nuance | |----------------|-------------------|----------------------| | | “a bunch”, “a group”, “a collection” | Colloquial Indonesian; often used to refer to a set of items or a group of people. | | dedek | “little one”, “young girl”, “cutie” (informal) | Slang that conveys affection or playfulness; can refer to a younger female, sometimes used in fan‑culture contexts. | | jilbab | “head‑scarf / hijab” (specifically the covering that includes the hair and neck) | Standard term for the Islamic modest‑wear garment. | | hitam | “black” | Simple colour adjective. | | imut | “cute”, “adorable” | Very common slang among Indonesian youth; conveys a sense of endearment. | | lumer | Literally “melted”; figuratively “softened”, “smitten”, “overwhelmed with affection” | Used to describe a feeling of being emotionally “melted” by something adorable or attractive. | | enak | “tasty”, “pleasant”, “enjoyable” | Can describe food, a sensation, or an overall pleasing experience. | | bell4k | Likely a stylised username/brand (e.g., “bell4k”) | In online communities, the combination of letters and numbers often denotes a screen‑name or a channel. | | indo18 | “Indonesia + 18” | Suggests content that is meant for an audience aged 18 + in Indonesia (i.e., adult‑rated). | | verified | “confirmed”, “officially recognized” | In social‑media parlance, indicates that an account or piece of content has been authenticated by the platform. | The black jilbab has become a staple in
The black jilbab has become a staple in many modest fashion enthusiasts' wardrobes, including Sepongan Dedek's. The color black is often associated with elegance, sophistication, and modesty, making it a popular choice for those who prefer to cover their hair and body. | Word / Segment | Rough Translation |

Cool, Good Job!
#2 posted by
kalango on 2020/01/14 15:15:32
I'll probably maintain my fork still, but I'll probably get some queues from this, thanks!
Btw I'm not really doing anything for QuakeForge, just forking their initial code. I have my own roadmap for this, which might be more Hexen II focused.
#3 posted by
misc_ftl on 2020/01/15 17:42:39
Does this generate the bunch of QC code necessary to map frames? :D

Not Really
#4 posted by
kalango on 2020/01/17 16:09:41
But thats a good idea. When exporting is done I might add that in eventually.

Exporter Released
#5 posted by
kalango on 2020/02/18 01:52:45
Alright, just in time for the Blender 2.82 export is done. Big thanks to @Khreator for giving a great insight into exporting issues.
List of features:
+ Export support
+ Support for importing/exporting multiple skins
+ Better scaling adjustments, eyeposition follows scale factor
This is still considered an alpha release. But it should be good enough.
For info, roadmap and download you can visit
https://github.com/victorfeitosa/quake-hexen2-mdl-export-import

What Is Ask Myself
#7 posted by
wakey on 2020/03/04 00:36:49
for a long time now: Would it be possible to save a blender physics simulation as frame animated .mdl/.md3?

#7
#8 posted by
chedap on 2020/03/04 03:28:44
Enable MDD export addon. Export your simulation to MDD. Remove the sim from the object. Import MDD back into your object. You now have all of your sim frames as separate shape keys, ready to export to .mdl

Actually
#9 posted by
chedap on 2020/03/04 04:19:34
Disregard that. It works fine without any of that extra voodoo, just export whatever straight to .mdl

Niiiice
#10 posted by
wakey on 2020/03/15 18:45:39
Then let's think about practical use cases.
First think that comes to my mind are death animations, sagging bodies.
Explosion debrie might also work out.
I guess anything fluidic is out of question, like a tiling wave simulation anim.
What else comes to mind?
#11 posted by
misc_ftl on 2020/03/16 16:21:57
Flags, fire, chains, breaking doors, breaking walls, etc.