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7 Days To Die Titan Infernal Hound Patched | [patched]

"Fixed entity scaling error preventing Titan tag and Infernal tag from stacking. Removed unintended explosive on-death effect from hybrid spawns. Rebalanced Wasteland Hound frequency."

The explosion yield for all Infernal creatures was rebalanced. Where the Titan Hound dealt 900 explosive damage (enough to crack steel), the patch caps Infernal canine explosions at 150 damage (enough to injure but not destroy vault doors). 7 days to die titan infernal hound patched

The game code now includes a strict maximum scale limit for all entity models. Even if status effects or server latency cause a rendering calculation error, a zombie or animal asset cannot scale beyond its intended design parameters. 2. Status Effect Isolation "Fixed entity scaling error preventing Titan tag and

In servers running massive overhaul mods like the Titan Mod or Rebirth , this bug amplified further. It created giant, ultra-aggressive boss variants that could wipe out a defensive perimeter in mere seconds. 🔄 What Was Changed in the Patch? Where the Titan Hound dealt 900 explosive damage

: Direwolves and similar hound-type enemies have received buffs to their sight and hearing ranges , making stealth much more difficult when these predators are nearby. Strategies for Survival

, Infernal Hounds now feature higher-definition blood splatter and realistic dismemberment particles. Combat Tips for Survivors

Defeating a Titan Infernal Hound now has a chance to drop "Nether Essence," a new crafting material used in powerful potions and enchantments. Additionally, rare armor and weapon blueprints have been added as potential drops, offering players new ways to gear up.