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09:12 – 07 May 1918 – Trenches of the Western Front The stench of mud and gunpowder is a new input I hadn’t anticipated. My spikes every time a cannon thunders. I’ve written a quick patch: “Suppress cravings when artillery fire exceeds 80 dB.” It works, but the cost is an increased aversion to human warmth. The soldiers below are unaware they share the same darkness.
Have you deciphered the rice-counting journal fragments? Share your findings in the comments below. Vampire Notes -v1.2- -ninjinpasta-
: Feeding does not just replenish the player; it inflicts an unstable, prolonged bleeding debuff on the target. In ninjinpasta's logs, this damage ranges wildly (anywhere from 11 to 60+ damage per turn), lasting for dozens of turns. Managing this variance is critical to prevent accidentally killing valuable quest-giving NPCs. Version 1.2 Patch Notes Changes (v1.1 vs. v1.2) Mechanic Feature Version 1.1 Status Version 1.2 Revision (-ninjinpasta-) Sun Damage Scaling Flat tick damage; easily ignored with low-tier potions. 09:12 – 07 May 1918 – Trenches of
The reception within the doujin community has been generally positive. The soldiers below are unaware they share the same darkness
If you are playing with the supernatural affliction curse turned on , daylight is your ultimate enemy. Version 1.2 introduces high-contrast screen burning and rapid stamina drain during peak daytime hours (10:00 AM to 4:00 PM), forcing players to map out safe houses and underground crypts. The Ninjinpasta Design Philosophy
09:12 – 07 May 1918 – Trenches of the Western Front The stench of mud and gunpowder is a new input I hadn’t anticipated. My spikes every time a cannon thunders. I’ve written a quick patch: “Suppress cravings when artillery fire exceeds 80 dB.” It works, but the cost is an increased aversion to human warmth. The soldiers below are unaware they share the same darkness.
Have you deciphered the rice-counting journal fragments? Share your findings in the comments below.
: Feeding does not just replenish the player; it inflicts an unstable, prolonged bleeding debuff on the target. In ninjinpasta's logs, this damage ranges wildly (anywhere from 11 to 60+ damage per turn), lasting for dozens of turns. Managing this variance is critical to prevent accidentally killing valuable quest-giving NPCs. Version 1.2 Patch Notes Changes (v1.1 vs. v1.2) Mechanic Feature Version 1.1 Status Version 1.2 Revision (-ninjinpasta-) Sun Damage Scaling Flat tick damage; easily ignored with low-tier potions.
The reception within the doujin community has been generally positive.
If you are playing with the supernatural affliction curse turned on , daylight is your ultimate enemy. Version 1.2 introduces high-contrast screen burning and rapid stamina drain during peak daytime hours (10:00 AM to 4:00 PM), forcing players to map out safe houses and underground crypts. The Ninjinpasta Design Philosophy