: If the surface compresses several frames after the impact occurs, check your cache synchronization. Ensure the MorEffector modifier sits above all post-processing or cosmetic shaders in your rendering pipeline hierarchy.
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Hidden inside the advanced sub-menus, the Adaptive Mass Modifier calculates the perceived velocity and physical footprint of an impact. : If the surface compresses several frames after
The Moreffector engine multiplies impact force based on the height and velocity of your approach. By chaining a vertical drop immediately following a horizontal sprint, the engine triggers a "Kinetic Surge." This hidden modifier grants a 2.5x multiplier to your structural damage output for three seconds. 2. Surface Material Syncing The Moreffector engine multiplies impact force based on
: Setting the AMM curve to Exponential Decay prevents the engine from bottlenecking during high-frequency trigger sequences.
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